Tuesday, June 24, 2014

TEEMO BUILD GUIDE


 

Summoner Sets



Ignite - My preffered offensive summoner spell that allows you to out damage top laners with ease, naturally works in conjunction with your DoTs and is a great anti heal tool. The improved Ignite also is perfect for hybrid builds

Flash - Even after the slight nerf it is still an amazing tool to utilize, due to its versatile nature it can be used offensively or defensively to alter the outcome of fights

Exhaust - I only pick exhaust when my foe at top lane naturally counters me (such as ones listed in an upcoming section) as sometimes Blinding Dart isn't enough to shut down some characters

Ghost - Since you have Move Quick, Ghost seems a bit of an overkill, a worthy alternate to Flash within dominion, but thats about it

Teleport - Solo top, will always be a farming lane, where both champions try to kill the towers without getting themselves owned. Teleport allows you to contribute to global objectives and punish enemies that are in poor positions. You also can use Teleport on mushrooms which makes it a tasty choice on Teemo

 

Starting Build(s)


With the alterations of costs on several items, starting items are now much more versatile and allow you to switch'n'swap what you purchase depending what your lane rival and enemy jungler champions are, vs a majority of characters, Dorans Blade a Health Potion will work just fine, but sometimes Boots are required to match your opponents movespeed and outrun any ganking attempts, characters such as Shyvana or Udyr are good examples of junglers (or even laners) that going boots first is a good option.

Sadly due to the ever increasing popularity of stealth junglers, starting with a pink ward cuts of one path of enemy Evelyns or Shacos can approach you from, however boots usually can be a better choice.

The only real trinket option for top laners early on is the physical ward, however once you reach the mid / late game and have a garden full of shrooms, then switch your trinket for the sweeper to help clear out wards when controlling baron or ambushing targets

 

Final Build(s)


Complete new set, which I have a lot of success with, currently Phage, Frozen mallet and especially Trinity Force are disgustingly strong on ranged characters, and Teemo is no exception. This item build grants you all the durability without sacrificing your dps in any format, you will still deal a large portion of magic and physical damage to outclass, and bypass other damage intensive competitors. Very rarely will you be able to get the Guardian Angel before the match ends, but I feel as though its the best icing on the cake option which furthermore compliments your earlier item choices.

 

Skills




 Camouflage (Passive) - My favourite passive in the entire game as it allows you to pull off several nasty tricks and adds to your survival chances, it can be used defensively to juke and escape enemies or offensively to ambush un-suspecting prey and yordle hunters, it also allows you to rival heroes that usually out harass you.

Also another thing to note is that it gives you a 40% attack speed bonus for 3 seconds once you leave camoflague, which effectively gives you a free Recurve Bow for 3 seconds which is an unreal DPS boost.



Blinding Dart (Q) - Blinding Dart is Teemos only true controlling ability, and it gives him an anti AD carry feel to him as you can shut down a targets auto attacks for up to 2.5 seconds which is just awesome, it does not bypass Tenacity effects so consider your targets in team fights, it also resets your attack timer, so consider that once harassing a target.



Move Quick (W) - Super Teemo flies when activating this ^.^, this spell gives Teemo another edge compared to other carries / hybrids as he can outrun several champions and close that gap between enemies or even get to vantage points first and to setup a concave of shrooms, this spell isn't prioritized in this guide as I believe the extra damage and duration of Blinding Dart is essential to rivalling the enemy team, and controlling your lane.



Toxic Shot (E) - An amazing attack modifier that allows Teemo to dominate the early game with a damage bonus, it helps you last hit creeps and it even finishes off severely wounded targets, this guide maxes this skill first as it generally does more DPS (Damage Per Second) than Blinding Dart and allows you to contribute a sustained flow of heavy damage within team fights or skirmishes.



Noxious Trap (R) - This spell makes Teemo insanely fun to play, its one of the most versatile ultimates in the game, however it can no longer block enemy skills shots. You can use its sight and damage to several situations and if you dont use your ultimate for a prolonged amount of time you can store up to 3 mushrooms in one go, which allows you to mark your territory in team fights in rapid succession.

The best defense is a net of shrooms covering all routes the enemy can take to you, utilize the maps I have created for you in the upcoming sections! Dont forget, assuming you have Hextech Gunblade you can actually clear minion waves while healing a disgustingly high amount, which allows you to dominate your lane even further and deter rivals from fighting you once minions are around.

The possibilities are endless and I hope you can adapt this guide into your own playstyle : )

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