Summoner Sets
Ignite - My preffered offensive summoner spell that allows you to out damage top laners with ease, naturally works in conjunction with your DoTs and is a great anti heal tool. The improved Ignite also is perfect for hybrid builds
Flash - Even after the slight nerf it is still an amazing tool to utilize, due to its versatile nature it can be used offensively or defensively to alter the outcome of fights
Exhaust - I only pick exhaust when my foe at top lane naturally counters me (such as ones listed in an upcoming section) as sometimes Blinding Dart isn't enough to shut down some characters
Ghost - Since you have Move Quick, Ghost seems a bit of an overkill, a worthy alternate to Flash within dominion, but thats about it
Teleport - Solo top, will always be a farming lane, where both champions try to kill the towers without getting themselves owned. Teleport allows you to contribute to global objectives and punish enemies that are in poor positions. You also can use Teleport on mushrooms which makes it a tasty choice on Teemo
Starting Build(s)
Sadly due to the ever increasing popularity of stealth junglers, starting with a pink ward cuts of one path of enemy Evelyns or Shacos can approach you from, however boots usually can be a better choice.
The only real trinket option for top laners early on is the physical ward, however once you reach the mid / late game and have a garden full of shrooms, then switch your trinket for the sweeper to help clear out wards when controlling baron or ambushing targets
Skills
Camouflage (Passive) - My favourite passive in the entire game
as it allows you to pull off several nasty tricks and adds to your
survival chances, it can be used defensively to juke and escape enemies
or offensively to ambush un-suspecting prey and yordle hunters, it also
allows you to rival heroes that usually out harass you.
Also another thing to note is that it gives you a 40% attack speed bonus for 3 seconds once you leave camoflague, which effectively gives you a free Recurve Bow for 3 seconds which is an unreal DPS boost.
Also another thing to note is that it gives you a 40% attack speed bonus for 3 seconds once you leave camoflague, which effectively gives you a free Recurve Bow for 3 seconds which is an unreal DPS boost.
Blinding Dart (Q) - Blinding Dart is Teemos only true controlling
ability, and it gives him an anti AD carry feel to him as you can shut
down a targets auto attacks for up to 2.5 seconds which is just awesome,
it does not bypass Tenacity effects so consider your targets in team
fights, it also resets your attack timer, so consider that once
harassing a target.
Move Quick (W) - Super Teemo flies when activating this ^.^, this
spell gives Teemo another edge compared to other carries / hybrids as
he can outrun several champions and close that gap between enemies or
even get to vantage points first and to setup a concave of shrooms, this
spell isn't prioritized in this guide as I believe the extra damage and
duration of Blinding Dart is essential to rivalling the enemy team, and
controlling your lane.
Toxic Shot (E) - An amazing attack modifier that allows Teemo to
dominate the early game with a damage bonus, it helps you last hit
creeps and it even finishes off severely wounded targets, this guide
maxes this skill first as it generally does more DPS (Damage Per Second)
than Blinding Dart and allows you to contribute a sustained flow of
heavy damage within team fights or skirmishes.
Noxious Trap (R) - This spell makes Teemo insanely fun to play,
its one of the most versatile ultimates in the game, however it can no
longer block enemy skills shots. You can use its sight and damage to
several situations and if you dont use your ultimate for a prolonged
amount of time you can store up to 3 mushrooms in one go, which allows
you to mark your territory in team fights in rapid succession.
The best defense is a net of shrooms covering all routes the enemy can take to you, utilize the maps I have created for you in the upcoming sections! Dont forget, assuming you have Hextech Gunblade you can actually clear minion waves while healing a disgustingly high amount, which allows you to dominate your lane even further and deter rivals from fighting you once minions are around.
The possibilities are endless and I hope you can adapt this guide into your own playstyle : )
The best defense is a net of shrooms covering all routes the enemy can take to you, utilize the maps I have created for you in the upcoming sections! Dont forget, assuming you have Hextech Gunblade you can actually clear minion waves while healing a disgustingly high amount, which allows you to dominate your lane even further and deter rivals from fighting you once minions are around.
The possibilities are endless and I hope you can adapt this guide into your own playstyle : )
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