Introduction
Summoner Spells
Ignite is mostly used early game, (laning phase) to burst down the enemy. Late game, not as useful.
Flash is just OP. Used to flash in and stun an entire team, escape, juke. All that other stuff
Pros & Cons
Pros
Cons
Throughout this guide, i will show you how to "fix" or adjust his cons. Meaning i will inform you what to do to erase his cons.
Passive: Equilibrium
Veigar's mana regen is increased by 0.5% for each 1% of mana missing.
Explanation: Really helpful early game while you're farming your Q. Look to previous chapter for more details.
Q: Baleful Strike
Active: Unleashes dark energy at target enemy dealing 80 / 125 / 170 / 215 / 260 (+60% of ability power) magic damage. If the target is killed, Veigar gains 1 ability power.
Passive: Veigar gains 1 / 2 / 3 / 4 / 5 ability power when he kills a champion from any source of damage.
Cooldown 8 / 7 / 6 / 5 / 4seconds
Cost 75mana
Range 650
Explanation: Very important skill for Veigar. The ability to farm AP every time you kill creeps with it, its just amazing to me. You should use this to farm your AP early game/laning phase. Also, when you kill a champion with any source of damage, you get AP also. Late game, this skill should be used to harass, since it has low cooldown especially if you have blue. Very efficient harass while running.
W: Dark Matter
After 1.2 seconds, dark matter falls from the sky to the target location, dealing 120 / 170 / 220 / 270 / 320 (+100% of ability power) magic damage.
Cooldown 12seconds
Cost 100 / 110 / 120 / 130 / 140mana
Range 900
Explanation: This skill is your 2nd most powerful ability. It does 100% of ability power. So if you had 650 AP, it would do 320+650=970 damage. This skill is 100% ability power because it affects a small area and takes 1.2seconds to land. Using this right after you land your stun on enemies are very efficient way of hitting it. If you catch 2 or more enemy champions with your stun and they're very close to each other, they will both take damage. Also, late game you would use this on creeps to farm faster. This skill can potentially steal baron if timing is perfect since its long range.
E: Event Horizon
Active: Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter for 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds.
Cooldown 24 / 22 / 20 / 18 / 16seconds
Cost 80 / 95 / 110 / 125 / 140mana
Range 650
Explanation: Probably one of the most important and hard skill to fully master. Using this correctly will decide team fights. Potential to stun ALL enemy champions for 2.5 seconds. This is used for defense and offense. You will dive with this skill, and escape with this skill. You will trap enemies in this, or stun them. Many ways you can use this stun effectively. Also used to help land your Dark Matter.
R: Primordial Burst
Blasts an enemy champion, dealing 250 / 375 / 500 (+120% of ability power) plus 80% of his target's AP in magic damage.
Cooldown 130 / 110 / 90seconds
Cost 150 / 200 / 250mana
Range 650
Explanation: Probably one of the most highest damage dealing ult in the game especially if your target has high AP. This is used to dealing enemies half health of finishing off enemies. 120% of ability power. Which i find absurd because if you have 500 AP, at level 3, it would do 500+600=1100 damage to the enemy IF they have no AP and if they have high AP, it would do even more. This is a great skill used AGAINST any enemy that has high AP.
- One of the best nukers in the game.(Highest Dmg output)
- Area of effect stun, crowd control
- Can farm AP which scales into skills
- An anti mage ult
- Deadly late game
- An excellent ganker
- Wide range of defensive items and STILL have a lot of AP due to his Q farm
Cons
- Low sustain early game
- One of the squishiest AP champion
- Weak early game
- Low mana pool
- Often targeted in team fights
- Not very defensive
- Magic resist counters Veig
- Misplacement of stun will probably result in death late game
- Extremely easy to dodge W (small area of effect) (huge damage)
Throughout this guide, i will show you how to "fix" or adjust his cons. Meaning i will inform you what to do to erase his cons.
Early Game
Early game Veigar sucks. There is 3 things that define him in lane.
1. Veigar has to last hit minions with his Q to build up that permanent AP so that he may end the mortals lives later on in the game. This hogs up the cooldown on his main damage spell in lane and makes him extremely mana hungry.
2. Veigar is a weak trader, his combo costs a lot of mana and is heavily dependant on his AP which he won't have much of in lane.
3. Veigar is really easy to gank for, his stun is pretty long range and is very easy to land making Veigar a great mid for his junglers.
These 3 points are what make Veigar the lane bitch he is. Due to his trading being sub-par and the importance of his Q farming, trading with the enemy champion should be a last resort and his laning should be focused on just last hitting. Obviously you don't want the enemy to realize how terrified you are of them so you do need to play a sort of mind game that shows you are willing to fight(when you really ain't). Most plays made against your enemy should be with the aide of your jungler since you can just plop your stun down and the jungler will do most of the work.
Your first back you will want to get your hands on or depending on your match up.
1. Veigar has to last hit minions with his Q to build up that permanent AP so that he may end the mortals lives later on in the game. This hogs up the cooldown on his main damage spell in lane and makes him extremely mana hungry.
2. Veigar is a weak trader, his combo costs a lot of mana and is heavily dependant on his AP which he won't have much of in lane.
3. Veigar is really easy to gank for, his stun is pretty long range and is very easy to land making Veigar a great mid for his junglers.
These 3 points are what make Veigar the lane bitch he is. Due to his trading being sub-par and the importance of his Q farming, trading with the enemy champion should be a last resort and his laning should be focused on just last hitting. Obviously you don't want the enemy to realize how terrified you are of them so you do need to play a sort of mind game that shows you are willing to fight(when you really ain't). Most plays made against your enemy should be with the aide of your jungler since you can just plop your stun down and the jungler will do most of the work.
Your first back you will want to get your hands on or depending on your match up.
Mid Game
Midgame is pretty much the same
thing as early with the added complications of dragon, and skirmishes
and such. Things Veigar would prefer to avoid in favour of farming,
obviously that isn't a choice since this is a team game and not a Veigar
game. Once you have a DFG you can seriously threaten enemy champions,
with the aid of any of your team you can take out someone relatively
easily with the combo. You won't need help against enemy AP's who don't
itemize specifically against you and just build AP glass cannon.
Late Game
When it comes to doing Baron or
laying a siege on a tower your job as Veigar will be to attack the
tower(duh.) but more importantly zone/look for opportunities. Your stun
trigger finger should be itching at all times looking to
someone for harass, or full combo if it is a squishy that gets caught
by it. Try not to be too reckless though since Veigar is easy to catch
out himself especially by junglers like Vi, that is where an Hourglass
would come in handy if you instantly pop that if they jump on you
potentially baiting out enemy cooldowns.
Don't be afraid to flash engage for your team should you need too, Veigars pretty much 0 counterplay except for an extremely fast reaction flash to get out so you can almost be certain if you have flash up late game as Veigar you can get a kill/engage.
Don't be afraid to flash engage for your team should you need too, Veigars pretty much 0 counterplay except for an extremely fast reaction flash to get out so you can almost be certain if you have flash up late game as Veigar you can get a kill/engage.
Skills
Veigar's mana regen is increased by 0.5% for each 1% of mana missing.
Explanation: Really helpful early game while you're farming your Q. Look to previous chapter for more details.
Active: Unleashes dark energy at target enemy dealing 80 / 125 / 170 / 215 / 260 (+60% of ability power) magic damage. If the target is killed, Veigar gains 1 ability power.
Passive: Veigar gains 1 / 2 / 3 / 4 / 5 ability power when he kills a champion from any source of damage.
Cooldown 8 / 7 / 6 / 5 / 4seconds
Cost 75mana
Range 650
Explanation: Very important skill for Veigar. The ability to farm AP every time you kill creeps with it, its just amazing to me. You should use this to farm your AP early game/laning phase. Also, when you kill a champion with any source of damage, you get AP also. Late game, this skill should be used to harass, since it has low cooldown especially if you have blue. Very efficient harass while running.
After 1.2 seconds, dark matter falls from the sky to the target location, dealing 120 / 170 / 220 / 270 / 320 (+100% of ability power) magic damage.
Cooldown 12seconds
Cost 100 / 110 / 120 / 130 / 140mana
Range 900
Explanation: This skill is your 2nd most powerful ability. It does 100% of ability power. So if you had 650 AP, it would do 320+650=970 damage. This skill is 100% ability power because it affects a small area and takes 1.2seconds to land. Using this right after you land your stun on enemies are very efficient way of hitting it. If you catch 2 or more enemy champions with your stun and they're very close to each other, they will both take damage. Also, late game you would use this on creeps to farm faster. This skill can potentially steal baron if timing is perfect since its long range.
Active: Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter for 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds.
Cooldown 24 / 22 / 20 / 18 / 16seconds
Cost 80 / 95 / 110 / 125 / 140mana
Range 650
Explanation: Probably one of the most important and hard skill to fully master. Using this correctly will decide team fights. Potential to stun ALL enemy champions for 2.5 seconds. This is used for defense and offense. You will dive with this skill, and escape with this skill. You will trap enemies in this, or stun them. Many ways you can use this stun effectively. Also used to help land your Dark Matter.
Blasts an enemy champion, dealing 250 / 375 / 500 (+120% of ability power) plus 80% of his target's AP in magic damage.
Cooldown 130 / 110 / 90seconds
Cost 150 / 200 / 250mana
Range 650
Explanation: Probably one of the most highest damage dealing ult in the game especially if your target has high AP. This is used to dealing enemies half health of finishing off enemies. 120% of ability power. Which i find absurd because if you have 500 AP, at level 3, it would do 500+600=1100 damage to the enemy IF they have no AP and if they have high AP, it would do even more. This is a great skill used AGAINST any enemy that has high AP.
No comments:
Post a Comment