Monday, April 28, 2014

ASHE BUILD GUIDE


 

Introduction


Ashe is a high utility/defensive AD carry. Volley punishes aggression in lane, it is also an incredibly strong kiting tool with Frost Shot. Hawkshot can prolong games by gaining crucial vision on Dragon and Baron, it also gives vision to set up for Enchanted Crystal Arrow, which is simply one of the best initiation in the game.

 

Counters


I think Ashe is just a fantastic late-game champion that pretty much counters nearly all melee Champions. The problem is making it into late-game (being able to farm safely).

Kog'Maw: Harasses you insanely hard in the laning phase, really difficult to deal with even by farming at tower.

Olaf: Charges at you.

Irelia: Charges at you.

Urgot: Has insane amounts of killing potential against you in the laning phase, very difficult to farm against.

 

Skill Order


Enchanted Crystal Arrow whenever.

Volley first to have it on a 4sec CD at lv9 (insanely strong for dragon poke)

Frost Shots next so you can kite easier.

Hawkshot last for vision and map control.

Even though it might be intuitive for most Ashe players to max Hawkshot second so you can farm into late game easier... Frost Shots is a crucial kiting tool that is too good to pass up, since Ashe is so weak during the mid-game, if you don't level it up, you'll likely lose too much before hitting late-game.

 

Early Game


Try and force something with your level 1 burst, either invade or camp a brush, or simply secure double golemn advantage.

Play aggressively if you can during the early levels, but realize when Volley's damage falls off and go into farm mode.

Once you hit 6, it's very easy to set up ganks for your jungler, be patient and communicate.

 

Mid Game


Most AD's are stronger than you at this point, so be careful when fighting for Dragon's.

Splitpush sidelanes with Shiv, and then force pressure mid with arrow. Repeat this until you can get a safe kill, or continue farming into late-game.

 

Late Game


This is when Ashe becomes a monster, because a good Arrow will simply end the game. Gain ground with Hawkshot and completely focus on landing good Arrows. If you still need your last couple of items such as Mercurial Scimitar or LW... Hawkshot's extra gold will make it that much easier to get them. Don't be afraid of late-game, since Ashe is one of the strongest late-game AD's, 35% AoE perma slow is simply too much for most melees to handle.

 

Team Fights


KITE! You wan't to be able to move in between auto attacks and Volleys. Make sure you land Volleys on the crucial melee champions you want to be able to kite.

In most scenarios you want to already be at an advantage before engaging into a full blown teamfight, since you have the option of initiating whenever with Arrow.

Hawkshot is also very good for team fighting, having vision will allow you to kill enemies that are trying to avoid being hit in by sitting in brushs.

 

Final Comments


Ashe is a defensive AD thats very strong late-game AD, but is also incredibly strong at level 1. Her early-mid game is extremely weak due to Volley scaling, but her ability to initate is unrivaled. Being able to land solid Arrows is simply very rewarding, which makes Ashe incredibly fun to play.

 

Skills



Passive: Focus

While out of combat, Ashe's critical strike chance increases by 3/6/9/12/15/18% every 3 seconds, removed after next attack. Focus will now display a buff showing how much extra crit chance Ashe has

Explanation:

Focus allows for many interesting tactics at level 1. Having a crit at level 1 and Volley allows you to burst someone instantly for around 250~ damage, this combined with a stun can be deadly. Ashe is one of the scariest champions to deal with at level 1, as she can invade or defend against invade easily. Camping a brush early on and getting off your early burst can also instantly win you the lane.





Q: Frost Shot

Toggle: Ashe's basic attacks slow her target's movement speed by 15 / 20 / 25 / 30 / 35% for 2 seconds.

Cost 8mana per attack
Range 600


Explanation:

Frost Shot allows Ashe to kite, since it's on her Auto and Volley, it makes catching an Ashe essentially impossible if you don't have Flash. 35% Slow on auto's just scale incredibly well into late-game, imagine a Sion without flash trying to kill a late-game Ashe... It's just impossible unless she gets caught.





W: Volley

Ashe fires 7 arrows in a cone dealing attack damage + 40 / 50 / 60 / 70 / 80. Volley also applies Frost Shot.

Cooldown 20 / 16 / 12 / 8 / 4seconds
Cost 60mana
Range 600


Explanation:
Volley is insanely strong level 1 - 3, then becomes sort of weak since the base damage increases on it is horrible. However the cooldown reduction you get when you level Volley is amazing, allowing for an almost permanent AoE slow combined with Frost Shots.

Volley is also a great wave clearer, and can easily push early laning advantages if used properly.





E: Hawkshot

Passive: Ashe gains 1 / 2 / 3 / 4 / 5 extra gold whenever she kills any unit.

Active: Ashe animates a Hawk to scout for her, revealing terrain as it flies toward target location.

Cooldown 20seconds
Range 6000


Explanation:

Hawkshot is maxed last, even though it gives extra gold while killing creeps. Hawkshot is a great scouting tool, incase a ward drops on Dragon/Baron, or if you think you're getting ganked. Hawkshot is also a great play-making tool allowing your jungler to gank easier or hitting a Crystal Arrow.

The extra gold is really nice if you're killing Wraith camps, since the small ones give you so much more gold.





R: Enchanted Crystal Arrow

Fires a large arrow in a straight line. If it hits an enemy champion, it will stun that champion for up to 3.5 seconds, based on the distance the arrow traveled, and deal 250 / 425 / 600 (+100% of ability power) magic damage. Additionally, surrounding units take half the damage and are slowed for 3 seconds.

Cooldown 100/90/80 seconds
Cost 150 mana
Range 20000


Explanation:

Enchanted Crystal Arrow is one of the best initiations in the game. It can completely swing the game around in your favor if you can land this ultimate on a critical target, or catch enemies offguard or in transition.

There are some simple rules for Enchanted Crystal Arrow that I tend to follow.

1. Never hesitate
2. Try to time my enemies last hits/abilities
3. Try not to go to "across the map" arrows
4. Never engage a fight after a missed arrow

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